Where used: State Machine Model


State Transition Rule


Read First: State Change Type
Read Next: ofObjectType/hasStateMachine, hasTransition/inMachine,
           reactsTo_/isReactedToBy_, hasOperation^Operation_/forTransition,
           hasOperation/forStateType, conditions_/conditionedBy_


Specifies when a state change will occur.


Hierarchy:

Attributes: None

Operations: None